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Graduation project

Panini

Gamified language learning

A mobile app concept designed to help foreign children learn Lithuanian through engaging, game-like experiences. The project was developed as my graduation work at the British School of Vilnius over a 6 month period.

UX/UI DesignGame DesignPrototypingUser Research
PANINI MOBILE EXPERIENCEcharacter selection + learning screens
2021
6 month project
Education
British School of Vilnius
My role
Product Design
UX/UI, Prototyping
01

Engaging learning experience

Play. Learn. Belong.

I designed a gamified learning experience that introduces the Lithuanian language to foreign children in a fun and intuitive way. The app combines interactive exercises, visual storytelling and a gradual difficulty progression to keep children motivated and engaged.

Key outcomes

  • Multiple learning modes: listen, match, speak and type
  • Gradual difficulty progression
  • Visual, child-friendly design
  • Rewards, achievements and level system
LEARNING FLOW & REWARDSreplace with final Panini project imagery
02

Characters & story

Rooted in culture.

I created a unique concept where children can choose a Lithuanian mythological character to guide them through their learning journey. Each character has a story, visual style and themed content, helping to build a stronger emotional connection with the language and culture.

Key outcomes

  • Multiple characters with unique personalities
  • Story-driven progression
  • Culturally inspired visual design
  • Consistent illustration style
LAIMA · PERKŪNAS · GABIJA · ŽEMYNAreplace with final Panini project imagery
03

From concept to prototype

Designed and prototyped
end-to-end.

Over 6 months I conducted user research, defined core flows, designed the visual identity and created a high-fidelity interactive prototype for both learning and progress tracking. The project was later adapted for mobile, with a focus on simple navigation and engaging interactions for children.

Key outcomes

  • User research and concept development
  • Full UX/UI design and interactive prototype
  • Learning flows, gamification and progress tracking
  • Adapted for mobile on iOS and Android
GOALS · ACHIEVEMENTS · PROGRESSreplace with final Panini project imagery

More engaging

learning experience

●●

Helped children integrate

through language

Cultural awareness

and interest

Strong foundation

for future development